Character Creation Guidelines

Here, you can learn all you need to properly make a character for the Akame ga Kill roleplay. Make sure your character has all of these details when you put them together.

Appearance
my character is practically aka me but a male version.

Personality
my character is quiet he mostly keeps to himself never goes into battle without a plan unless one of his friend are in danger.

teno (my characters name) was born and raised in the capital but when two soldiers killed his parents because of a crime they didn’t commit so he became an assassin.

Character Stats
Stats are points allocated to your character to improve what they can do in both battle and role-play stats are gained via leveling up.
 * Health: teno can survive as long ass he has a will to do something but if he loses that will he would have the same indurance as a normal person.
 * Strength - tenos wepon is a version of akames sword he can defeat anyone if his will is strong enough but if someone he cared about dies his swords trump card activates becoming an unkilible being with marking of his sword all over his body.
 * Accuracy - tenos speed and accuracy is amazing being able to hil anything unless his target is just as fast as he is that will give him a hard time.
 * Evasion - because of tenos speed and accuracy he can evade and counter attack almost anything but he has a bit more trouble evading things on his left side
 * Toughness - teno can wristband many things for long per of time but he is weaker to metalic poiso.
 * Gold: he has a lot of gold because the missions he takes always give the big rewords

Starting stats:
HP: 12,562

Strength: 1,000

Accuracy: 70p

Evasion: 60p

Toughness: 500

Gold: 3000

Stats are increased via leveling up, and Gold is usually earned through missions

Class
Each character starts of with a class, this is their characters focus and specialisation you may only take one class and that cannot be changed so choose carefully. This does not however lock you into that way of fighting as stats can offer some personalisation and mixing of stats through level ups

The available basic classes are:
 * Fighter - As the name suggests fighters are built for combat, these are the most skilled in direct assaults and long term fighting. In Rp they tend to work using strength and intimidation acting as the vanguards of the fight. When a fighter levels up they automatically gain a bonus in strength.
 * Supporter - Supporters fight from a distance and often focus on hindering opponents or hitting them while they are occupied with fighters using range and accuracy. They also serve as active recon helping prepare for fights. When a supporter levels up the gain a bonus in accuracy.
 * Infiltrator - infiltrators work in the shadows often going ahead of fighters to gauge the strength and forces of the opponents and potentially neutralizing bigger threats, they fight using evasion to stay undetected and to avoid damage if they are caught acting as recon and early defense. When an infiltrator levels up they gain a bonus to accuracy.
 * Tank - Tanks are the fighters that take a hit with the best of them, often able to stay in a fight for much longer often taking the roles of protecting the units providing support. In Rp these units go along with the fighters using their abilities to intimidate. When a tank levels up they gain a bonus to Toughness

Imperial Arms
tenos imperial arms is red flower

Making and leveling up an imperial arms
red flower can cut through anything and if it hits its target it releases poison that has one quired the blood of red flowers current user.

leveling up goes as following

level 5 = imperial arm gains its first passive ability or first attack

level 10 = imperial arm gains a new attack

level 20 = you can either gain a new attack or ability or upgrade an existing one