Experience Goals and Leveling Up

Experience Goals
This page contains the EXP Goals for all levels. Character Levels are calculated using the scale below. When you gain a new level, your Experience resets to 0. Any leftover Experience earned is carried over to the next levels.
 * 1) 0/500
 * 0/1,000
 * 0/1,750
 * 0/2,750
 * 0/4,000
 * 1) 0/5,500
 * 0/7,250
 * 0/9,250
 * 1) 0/11,500
 * 2) 0/14,000
 * 3) 0/16,750
 * 4) 0/19,750
 * 5) 0/23,000
 * 6) 0/26,500
 * 7) 0/30,250
 * 8) 0/34,250
 * 9) 0/38,500
 * 10) 0/43,000
 * 11) 0/47,750
 * 12) 0/52,750

Leveling up
When you level up you receive the following stat increases:

level 1-5: +3 to each stat, +1,000 Health.


 * Fighters gain an extra +2 to Strength.


 * Supporters gain an extra +2 to Accuracy.


 * Infiltrators gain an extra +2 to Evasion.
 * Tanks gain an extra +2 to Toughness

level 6-15: +4 to each stat, +2,000 Health.


 * Fighters gain an extra +2 to Strength.


 * Supporters gain an extra +2 to Accuracy.


 * Infiltrators gain an extra +2 to Evasion.
 * Tank gain an extra +2 to Toughness.


 * Each class gets 2 points that can be put into any desired stats.

level 16-30: +5 to each stat, +5,000 Health.


 * Fighters gain an extra +5 to Strength.


 * Supporters gain an extra +5 to Accuracy.


 * Infiltrators gain an extra +5 to Evasion.
 * Tanks gain an extra +5 to Toughness.


 * Each class gets 4 points that can be put into any desired stats.